Plays sine waves using sme simple channel maps. Designed for use with CoreAudio, but should made to work with other APIs.
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#include <stdio.h>
#include <math.h>
#include "portaudio.h"
Plays sine waves using sme simple channel maps. Designed for use with CoreAudio, but should made to work with other APIs.
- Author
- Bjorn Roche bjorn.nosp@m.@xow.nosp@m.ave.c.nosp@m.om
-
Ross Bencina rossb.nosp@m.@aud.nosp@m.iomul.nosp@m.ch.c.nosp@m.om
-
Phil Burk philb.nosp@m.urk@.nosp@m.softs.nosp@m.ynth.nosp@m..com
#define FRAMES_PER_BUFFER (64) |
#define M_PI (3.14159265) |
#define SAMPLE_RATE (44100) |